Not to mention the easy handling by loading via usb. The driver works very good with my $5 shutter glasses.īut the quality of 3d vision glasses are far away from these one. The sync problem of iz3d´s driver isn´t a problem for DLP users.
less bugs (things rendered at screendepth) It would have several advantages if we could use ATI Cards and Iz3D´s driver with the 3d vision glasses. Is it really that bad to just buy an Nvidia card? So yeah, I guess its theoretically possible but it seems like a whole lot of trouble. So then your custom driver would need to inject directx and capture those pixels and then control the Nvidia emitter to sync the glasses. If you ran the iz3D driver in marked shutter mode I believe this gives you a "blue line" on alternating frames to indicate which eye it is. So at that point you would need to write a custom driver that say sits on top of the iz3D driver.
Nvidia 3d vision controller pyramid cracked#
So even assuming you totally cracked the Nvidia hardware you'd still have no software support.
Currently you might be able to get some support if your framerate is above the refresh rate. So you basically have the iz3D driver, and the shutter glass support is "alpha" at best.
Clearly the Nvidia driver would not run with an ATI card so that is out of the question. However no driver would work with this so it would be next to useless. So if you really knew what you were doing I think it would be possible to get the glasses at least to flicker with an ATI card. Well the emitter is USB so it is a standard interface and, like mickeyjaw said, there was already someone who managed to get some access to the emitter with custom C++ code.